![]() ![]() "The display code is of course different, but it reuses a bunch of stuff." "Fun anecdote: the code that handles movement in 2D/3D is the same as the code that handles movement in 3D/4D, but one axis is ignored," ten Bosch wrote. Ten Bosch doesn't actually state what the fourth dimension his game employs is it could be time, but it is more likely spatial - something that is bigger than, yet inclusive of, our world that we can't perceive because our perception and experience are limited to three dimensions. A flat object in 2D space looks insurmountable but, if you shift perspective, suddenly that object takes a different form. He likens it to using 3D space to solve a 2D puzzle. Although you don't actually walk "through" them when you change dimensions, space itself changes, and the walls change too - giving you options that simply weren't available before. If you're feeling a bit confused as to how it all works, developer Marc ten Bosch has created a trailer to explain how slipping into the fourth dimension will enable you to walk "through" walls. How do you start to visualise that in a way that's easy to understand? And then how do you turn that into a video game? The game is about folding dimensional space, slipping between two, three, and four dimensions to circumnavigate obstacles. It's been in development since at least 2009 - but, when you think about the concept behind it, well, it's not very hard to see why. ![]()
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